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Rachel's Pages: the SF, F and RPG page. My favorite hard SF RPGs, Harn, 2001: A Space Odyssey, my favorite SF authors, a bit of my own writings, etc. etc.

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The fidget spinner is a global phenomenon that has inspired thinkpieces about cultural anxiety , the changing retail landscape , and above all, whether or not it should be allowed in the classroom. Many teachers have embraced the toy as a tool for kids with attention problems but we have some bad news: They’re evolving.

Some research has suggested that the fidget toys really do improve the performance of students with ADHD. Parents have flipped out when schools tried to ban them. And if you need any further proof of the growing acceptance of the toys as a learning aid, just check out this classroom worksheet that’s distributed by Your Modern Family :

If the worksheet’s purpose is unclear, the kid is encouraged to place their fidget spinner at the top, give it a flick, and then complete as many arithmetic problems as possible before it stops spinning.

Complex Canada; More. Video; Shop;. 10 Hook-Up Websites For Lonely Gamers.. online dating sites have launched hoping to cash in on passionate gamers.

Zoë Tiberius Quinn [1] (born 1987) is an American [1] video game developer , programmer , writer, and artist. They [a] developed the interactive fiction Depression Quest , a Twine game released on Steam. In 2014, a blog post by Eron Gjoni, an ex-boyfriend sparked the Gamergate controversy , in which Quinn was subject to extensive harassment.

At the age of 24, Quinn moved to Canada and made their first forays into video game programming. The first game was the result of a six-week course on video-game creation that they attended after seeing an advertisement in a newspaper. In a later interview for The New Yorker , they said, "I felt like I'd found my calling." [4]

Depression Quest details the troubled life of a person suffering from depression. [6] They attempted to publish the game on Steam Greenlight service twice — in December 2013 and later in August 2014, when it was accepted and released by Steam. [7] Depression Quest was featured in a Playboy article as one of several video games dealing with the subjective experience of depression. [8]